What you see above is the brand new, official trailer for Ubisoft‘s I Am Alive. If you’ve been following gaming blogs since 2008, then you likely recognize both the name and the basic premise of this project. However, it’s been a long time since the title first showed up, and its trailer featured a different look and feel.
I Am Alive almost became vaporware. Ubisoft wasn’t talking much about it, the single trailer that dropped way back when was all gamers had to go on. And, despite the lack of solid, tangible information, fans collectively held on to the small concept of the project.
Now, officially, Ubisoft has announced that I Am Alive will be heading to the Xbox LIVE Arcade and PlayStation Network sometime this “winter.” Whether winter means December or early in 2012, we don’t know.
The press release included a quote from Adam Novickas, Director of Marketing at Ubisoft, regarding the title and the patient wait gamers have encountered:
“We know people have been waiting for this game to arrive, and we believe it’s going to be worth the wait…
…I Am Alive presents a unique take on the post-apocalyptic, survival genre by creating more complex and emotional situations for the player. Xbox LIVE Arcade and PlayStation Network are the perfect platforms to leverage the mature and challenging experiences of the game.”
While I’m glad the game is actually seeing the light of day here, I am put off by the nature of the release itself. Downloadable titles are usually indicitive of more budget-friendly productions. When big companies like Ubisoft release a game digitially, it typically means that it’s a bit too risky to produce on a mass scale. And, judging by the original trailer, this was once a massive, massive game. Here’s that trailer:
Now, don’t get me wrong here, I’m not discounting the LIVE and PSN platforms as places where good gaming can’t happen. Some of the best games of this generation have been downloadable only products. It just seems to me that Ubisoft may not have believed in this game enough to give it a full, physical release.
Still, the premise, the promise and the look are enough to keep me very engaged. We’ll have more on I Am Alive as it comes.