The upcoming first person shooter reboot of the fan-loved X-COM franchise has been met with a fair amount of fan backlash. That’s understandable, although maybe not 100% warranted, given the fact that 2K Games and 2K Marin elected to take the full host of gameplay mechanics from the original games and flip them on their head.
The first developer’s diary from 2K Marin above may provide at least some level of explanation regarding the decision to move away from the more traditional turn-based strategy elements and towards the more successful shooter model. And, no, they don’t march out and say that potential for success is part of what’s driving their desire to take this out of the turn-based realm.
Instead, they offer that this shooter perspective is the best one through which to tell the origin story of the XCOM organization. Rather than being an all-knowing, all-seeing commander, as with previous games in the series, players will be placed on the field level and watch XCOM build from the ground up. While that sounds strong on paper, it hasn’t exactly resonated with hardcore fans that would much rather see a rebirth of one of their favorite games.
Still, XCOM did have a strong showing at E3 last June. 2K Marin delivered a product that felt like a good blend of BioShock and Mass Effect. Its environments felt contrasting, its alien race, as the video explains, felt completely unique and the gameplay did present a different set of strategic elements compared to what you’d see in Mass Effect 2.
If you’d like to catch the full E3 presentation of the title, head to our post of the 22 minute video.
While this new mix may not exactly be what fans are looking for, it does sound like a recipe that will likely perform better in stores.