Formerly a series of Alan Wake developer Remedy Entertainment’s, Max Payne 3 marks the return to the franchise for the gaming industry and the first entry done by Rockstar Games. The game was originally revealed and slated for a 2009 release, but has seen a few delays that have pushed it out until next year.
The trailer you see above (made from in-game footage) is the first big scrap of media from the game to release for public eyes in a long time. Other than a few random smatterings of screenshots, Rockstar has been relatively quiet about this production and its details. Now, with a release date roughly eight months away, the studio has started letting fans in. Here’s what Rockstar put out on their official newswire with the trailer:
Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in São Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long.
Alright gamers, here’s my question for you … The Max Payne franchise was key in presenting and popularizing the now-overplayed video game mechanic known as Bullet Time. The effect, put plainly, has become obnoxious, cheesy and cliché. My question: Is the use of Bullet Time in Max Payne 3 acceptable only because it’s a game set in the Max Payne universe?
And, yes, it is worth noting that this Rockstar title is currently planned to release simultaneously on consoles as well as the PC platform.