I absolutely love stories like this. Eiji Aonuma has been one of the Directors for each major Legend of Zelda title since Ocarina of Time for the Nintendo 64. Despite his extensive credit with the franchise, there’s always been a major hole in Eiji Aonuma’s resume…
That is awesome.
Aonuma spoke with GameInformer for next month’s Skyward Sword cover story extensively. It was during their interview that Aonuma revealed his early frustrations with the first Zelda‘s difficulty (it was tough, in truth) and how that lead to him stepping away from the game. From the interview:
“I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting ‘Game Over’ a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that.”
Aonuma went on to explain that he wasn’t really entranced with The Legend of Zelda until A Link to the Past released for the Super Nintendo. You know what? I’m in the same boat. I wound up beating Zelda one weekend with my dad (we actually used to take turns on dungeons), but the experience doesn’t live up to the first time I explored A Link to the Past. Here’s Aonuma:
“That sense of exploration of the world itself was really where I latched on to the series…”
Bingo. Compared to later games in the franchise, the first Zelda feels almost hollow. A great game that launched an era of even better titles, but the original Zelda was almost too much of an exposition on difficulty.
How many among you never actually completed the first Zelda?