This is the first trailer in a new series from DICE and EA for Battlefield 3. Like the “Fault Line” run several months back, DICE is set to release multiple trailers covering “Guillotine,” the first of which you see above. Here are some of the details from the posting itself:
Watch U.S. Marine Sgt. Blackburn enter the city of Tehran in Operation Guillotine, a joint operation to capture key members of the PLR leadership.
This is a campaign level and it consists of entirely in-game footage.
I’m not sure what it is specifically about military shooters and their night time levels, but this isn’t the first time I’ve been wowed by gameplay footage centered around darkness and gunfire. I remember when in-game videos dropped for one of the night segments in Call of Duty 4: Modern Warfare, I was absolutely floored back then. This Guillotine bit for Battlefield 3 has me stunned once again.
“Tone is vibe. It’s style. It’s a feeling. It’s why The Dark Knight is awesome and the 60s Batman is not, the difference between Saving Private Ryan and Hogan’s Heroes. It’s one of those things which, if you do it right, affects everything. More than anything else in Battlefield 3’s single player story, this is where we set out to do something different.”
As a fan of shooters, I love it when pacing is done right. If the folks at DICE recognize that they don’t need the single player campaign in Battlefield 3 cranked up to 11 the entire time, they might actually be able to nail the tone they’re looking for. However, if it’s a game that features a constant hail of bullets, that tone will be practically non-existant.
Think of it like this: gunfire is supposed to be jarring, exciting and frightening. If you encounter it in well spaced spurts, it retains that feeling. But, if gunfire is a constant factor in every available space of the campaign, it loses a lot of its luster.
Keeping the action ramped beyond extreme constantly does not make for a well toned experience, in my opinion.
The next entry for this trailer series is due on September 16th.