The Nintendo 3DS has two features built into the system that clash wildly: a 3D illusion created by the device’s parallax barrier, and motion control. The screen on the 3DS requires users to place their heads directly in the sweet spot in front of the device; that means they are looking directly at it with about 10-inches between the unit and their faces. Move outside of that sweet spot in any direction by a matter of inches and the illusion is broken and the screen runs blurry.
The PS Vita will feature motion control, but it will not feature 3D support. According to SCEE Senior Group Studio Director Mick Hocking, Sony understands that the two features are mutually exclusive and that Sony had to employ one over another. The quote in question comes from a discussion with GameSpot:
“It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you’re moving the Vita around. And if you’re doing that and having glasses-free 3D, the two things don’t sit very well together…”
As a Nintendo 3DS owner, I can safely say that I hate the fact that motion control and 3D gaming were combined for the device. Honestly, I don’t use the 3D option much anymore, but during the system’s first few weeks after launch, I found myself more than frustrated that games required motion controls during play despite the fact that it so clearly breaks the illusion.
Hocking went on to defend their position as a stance of quality, but teased that 3D is never out of the realm of possibility for Sony and the PS Vita.
“We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D…at least for the first one.”
The system looks just fine to me without any iteration of 3D at all. How about you folks?