Far Cry 2 was enormous. Ubisoft‘s jungle shooter spanned a massive, dense and varied landscape that took what seemed like forever to traverse from corner to corner on foot. While that size and scale is definitely a bragging right for the title, the absence of a really good way to traverse the space conveniently and quickly made the experience, more or less, annoying.
Hopefully, Ubisoft will have hammered out a proper, fast way to quickly travel from location to location within the game world between now and the time Far Cry 3 releases. According to an interview with Edge, Narrative Director Jason Vandenberghe explained that Far Cry 3 will be basically 10 times the size of the space in Far Cry 2.
“If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten…We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see…
…That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?”
As a player, it’s hard to argue with scale and variety … when it’s done right. It’s always difficult for developers to strike the balance between impressive size and rewarding, satisfying gameplay mechanics. Make the game too big without a great way to travel and gamers will quickly move on. However, hit that sweet spot between massive space and an addicting, fun travel system and you’ve done well.
Let’s hope that’s where Ubisoft is headed with Far Cry 3. Otherwise, get ready to slog through a humungous amount of in-game real estate.