There you have it, exhale that sigh of relief. Last time Nintendo went about launching a console (the Wii), The Legend of Zelda: Twilight Princess was set to release for the GameCube. Because of the decision to make the game for both the Wii and the GameCube, Nintendo bumped the release date back. They then shoehorned motion controls into an otherwise gorgeous experience and had the GameCube version of the title launch weeks after the Wii version.
And Zelda nerds like me got angry.
Up comes The Legend of Zelda: Skyward Sword set to release this holiday. And, would you look at that, a brand new Nintendo console announced for sometime next year. We’ve been here before, Zelda fans.
However, as Reggie Fils-Aime quickly explained to VentureBeat in an E3 related interview, The Legend of Zelda: Skyward Sword will remain a Wii exclusive campaign. Thank you, Reggie. Now we won’t see the game stripped down and rebuilt to include a completely new and uncharted set of controls; which is what happened to Twilight Princess.
The reason for the decision to keep Skyward Sword on the Wii and Wii alone? Fils-Aime explained that the game was built specifically for the Wii controller. While we love that answer, we’re not entirely convinced it’s the complete truth. Nintendo had no problem abandoning the traditional GameCube controls for Twilight Princess in order to make room for the base motion controls on the Wii last time, so that rules out a bit of his reasoning there. Moreover, the Wii U will support the traditional Wii Remote, so there’s no problem there.
In the land of wildly guessing at news, I’d wear the crown. My bet is that Nintendo is looking to keep the Wii’s lifespan, however much is left of it, as fiscally fruitful as possible. Bumping a Zelda title away from it this late in the game would be disastrous.
Still, I love the fact that the game’s design schedule isn’t being moved around the launch of a new console. That’s one less distraction for the developers.