Rayman Origins was the stunning little platformer that made its debut during last year’s Ubisoft press conference during E3. The show itself was rife with Assassin’s Creed info, Ghost Recon gameplay and some whacky laser tag system. But, buried within that nonsense was a game that drew a warm buzz from the crowd in attendance; like I said, Rayman Origins.
The title features a gorgeous hand painted quality and sense of humor that delivers a feeling typical to the Rayman franchise. And that franchise was one that lived strong during the Nintendo 64 generation, only to become a victim of poor ports and lack of development. Now, series creator Michel Ancel has returned to the property to give it a new breath of life.
Game Informer’s upcoming issue features a bevy of new Ubisoft news. The cover story is, of course, for the new Assassin’s Creed title. However, there are also six pages worth of information concerning Rayman Origins. SolidSnakex, a member of gaming forum NeoGAF, did the world a favor by posting a wrap-up of the issue’s details. Here’s what this poster offered up:
– Ancel notes that he’s been working on BG&E2 for “a while”. He said they’ve had a little break from that project that that’s where RO started
– He noted that few people finished the original Rayman due to its difficulty. They hope to change that by making this one more accessible while still offering a challenge
– They’re trying to design the game to fit various platforming styles. So people that enjoy collecting will have plenty to collect but it’s also being designed for those that like to do speedruns
– The Lums you collect will act as currency for new power ups, health and ‘I Dare You’ challenges.
– ‘I Dare You’ challenges are where you wager on whether you can complete a complex, acrobatic chain.
– The game now supports 4 player local (they don’t say anything about online) co-op.
– “The levels are designed with both single-playing and multiplayer in mind, so no one is at a loss if a player tackles the game alone or in a group.
– Rayman, Globox and two teensies were the 4 characters used in the mutliplayer demo
– In order to keep the game accessible all characters will have the same abilities
– While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
– It’s due this holiday for the PS3 and 360
The first line indicates that Ancel had been working on “BG&E2;” that’s Beyond Good & Evil 2, for those that don’t know. Beyond that, the information is fantastic. News that the game is a retail release and not a downloadable title goes against what Ubisoft had previously announced. And, frankly, we love the notion.
We’ll have more on this project as it comes in.