THQ’s Homefront is enjoying “robust” sales numbers, despite receiving a mediocre Metacritic score at the time of its release. The low review score caused a dip in THQ’s stock value at the time, with many expecting the game to do poorly in sales. Despite the bad review and dip in stock, the title sold around 375,000 units in North America alone on its first day.
THQ is “delighted with first day sales for Homefront and [is] already fulfilling re-orders for the game from multiple retailers, ” according to Brian Farrell, THQ President and CEO. That’s an exceptionally positive message for a game that consumers, analysts and press are linking to poor company stock performance.
As we’ve talked about before, it’s becoming accepted at an industry-wide level that a poor Metacritic performance typically translates to poor game sales. Homefront, it seems, is a new exception.
If we were to believe Danny Bilson, Executive Vice President of Core Games at THQ, the “robust” sales for Homefront can be attributed to the title’s attractive multiplayer portion:
“Homefront’s excellent multiplayer experience, combined with our commitment to dedicated servers, make this a must-have purchase for gamers…Due to the strong and growing demand for Homefront’s multiplayer, we continue to add dedicated server capacity. We are confident that the large-scale multiplayer maps featuring 32 players, vehicles, infantry and drones, will continue to be a major draw for the huge audience of FPS gamers looking for a new experience over the coming months.”
Most of the critical praise the game has been receiving, in fact, centers around the multiplayer component of the experience. Homefront was the most pre-ordered game in THQ’s lengthy history.
Have any of you purchased Homefront? What do you think about the game?