We’ve all been playing an online multiplayer game where we end up on the losing side, you grow frustrated and you think, “This is a waste of time! I’m just going to quit!”
Not so fast on the trigger there any more, partner.
Bungie’s Community Director, Brian Jarrard, was speaking with Xbox360Achievements.org about the upcoming release of Halo: Reach, and he dropped a rather interesting piece of information:
“I think one of the new things people will be excited about too, is how we’re going to be able to penalise people who are habitually quitting out of games, which isn’t exactly cheating, but it creates a really negative experience for everybody else in the game,” explained Jarrard.
“We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised,” he continued, “We want to be able to remove them from the population so they can’t make everyone else keep having a bad time.”
This has been a long time coming in the world of online gaming. Most games have simply said that you receive no XP if you leave, and the problem reached such a level in Modern Warfare 2 that they finally had to come up with a way to migrate hosts if the host was the one to leave.
The problem is that when you leave a game you unbalance the teams, and this can really impact everyone in the game. As frustrated as you may get, remember this isn’t about just you; when you enter an online match, it’s almost like you are entering a social contract, and you are obligated to see it through to the end.
What say you? Are you ready for penalties to be handed out to habitual game quitters?