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How Much Does it Cost to Make StarCraft II?

Fans of real-time strategy games were likely to find themselves enthralled with one of the best selling games of all time, StarCraft.  Released 12 years ago, Blizzard has sold well over 11 million copies worldwide and to this day remains a South Korean e-sport.  As the sequel nears its July 27th release date, The Wall Street Journal reports Activision Blizzard has spent more than $100 million on its development.

That price tag might seem ridiculously high for a video game but Activision Blizzard expects the sequel to eventually rake in between $500 million and $1 billion in profit.  On July 27th the first of three chapters will go on sale for $60 with the other two finished and released at a later time.  In some countries StarCraft II will carry a subscription fee for online play to lower the barrier to entry for those not willing or able to front the game’s full cost.   In May, GomTV struck a deal with Activision Blizzard that granted them exclusive broadcasting rights for the next three years.  All together that $500 million target isn’t looking so hard to reach.

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This isn’t the first time we’ve seen such an insanely high budget for such a high profile game.  According to Digital Battle, here are the top 10 most expensive video game budgets ever:

#10 – Killzone 2 ($45,000,000)

#9 – Final Fantasy XII ($48,000,000)

#8 – LA Noire ($50,000,000)

#7 – APB ($50,000,000)

#6 – Halo 3 ($55,000,000)

#5 – Metal Gear Solid 4 ($60,000,000)

#4 – Too Human (~$60,000,000)

#3 – Shenmue ($70,000,000)

#2 – Gran Turismo 5 ($80,000,000)

#1 – Grand Theft Auto 4 ($100,000,000)

Considering the next two Starcraft II chapters aren’t even finished, I think we’ve got a new #1.  Are you buying StarCraft II next week?  Let us know if you are!

[WSJ]