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I always have a tough time at the beginning of games like Deus Ex: Mankind Divided telling if I like the game or not. It’s sensory overload. I’m awash in abilities, game mechanics, tutorials, characters, and new sights and sounds, and it’s overwhelming. It took me a while to warm up to Mankind Divided, but I did finally get there.


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Ever since I first laid eyes on Rez, I’ve loved just about everything creator Tetsuya Mizuguchi has touched. Lumines first hit back in 2004, but I didn’t get to play it until 2006 when it appeared on the Xbox 360. Even jumping in late, though, it was one of my favorite puzzle games. I even re-downloaded it when it hit Xbox One’s backwards compatibility.






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Microsoft’s E3 presence this year was, in a way, not too different from their presence back in 2013 when the original Xbox One debuted. At both shows, Microsoft showed off a console that left people asking “Who is this for?”

The Xbox platform we have now is a much more focused device that puts gaming first and everything second. It embraces the Xbox One, Windows 10, next year’s Xbox Scorpio, and the Xbox One S, the system that put that question back on everyone’s lips.

In this ecosystem, where does the Xbox One S lie? What does it offer that its siblings can’t, and is it worth the money Microsoft is asking?