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I always have a tough time at the beginning of games like Deus Ex: Mankind Divided telling if I like the game or not. It’s sensory overload. I’m awash in abilities, game mechanics, tutorials, characters, and new sights and sounds, and it’s overwhelming. It took me a while to warm up to Mankind Divided, but I did finally get there.



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Ever since I first laid eyes on Rez, I’ve loved just about everything creator Tetsuya Mizuguchi has touched. Lumines first hit back in 2004, but I didn’t get to play it until 2006 when it appeared on the Xbox 360. Even jumping in late, though, it was one of my favorite puzzle games. I even re-downloaded it when it hit Xbox One’s backwards compatibility.