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What does it take to make a quality fanservice game? How does something obviously become “one for the fans?” We’ve been bombarded by horrible licensed products so much throughout video game history that it’s time to finally stop and take a decent look at how the quality games end up being separated from the cheap cash-in crap out there.











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Samsung isn’t afraid to try new things (to varying degrees of success). It pioneered the big phone trend, and was one of the first to tackle the nascent smartwatch market. Now the company seems very interested in experimenting on the smartphone, taking a stunning proof of concept and turning it into a tangible consumer product. We saw hints of the future with the concave Galaxy Round. But the Note Edge, essentially a more enthusiastic Note 4, is something entirely different.