Resident Evil creator Shinji Mikami and Bethesda are trying to rewrite the book on survival horror for the next generation with The Evil Within. More than just spooks and scares, Developing team Tango Gameworks says much of the suspense from the game comes from an uncomfortable sense of unpredictability.

When playing video games, it’s easy to start to see a pattern, especially in survival horror. Take Dead Space for example. You see an air conditioning duct, a monster is bound to pop out. You see a dead xenomorph already laid out on the floor, chances are he’s not dead and will rip you apart if you fall for it.

The enemies in The Evil Within are not bound by the laws of pattern. Next generation technology allows each of them to have their own intelligence, meaning they will never do the same thing twice when attempting a level.

They will set traps to kill you, feign death to trick you, and can even leap from cover for quick take-downs if you are not careful enough.

The gruesome character models, unsettling atmosphere, and copious amounts of gore are already enough to make one shiver. Given the history of Shinji Mikami’s skill with spooks and Bethesda’s knack for immersion, this added layer of uncertainty might just make this the scariest game ever created.

The Evil Within will launch for the PlayStation 4 and Xbox One some time in 2014.