DmC

Capcom’s financial findings for the past nine months paint a very confusing picture for the future of the company. Digital distribution and social games are surging along with company profits, but the company’s biggest franchises took quite a beating in regards to matching their sales projections.

First up is DmC Devil May Cry, which shipped one million copies since launch in January. It’s a healthy number since the game has only been out two weeks, but the figure also comes up way short of Devil May Cry 4‘s first two weeks on the market when it sold two million. It remains unknown if the drop in sales is because of fan backlash against the Ninja Theory’s reboot, or if the world has simply moved on from Devil May Cry since it lost its momentum, but Capcom has already set back its sales forecast from two million all the way down to 1.2 million by March 31st.

Resident Evil 6 also has come up way short, so much so that Capcom’s own press release describes the game as a “failure.” So far, the game has sold only 4.8 million units worldwide, well short of the 7 million they had expected to sell by March 31st. Series producer Masachika Kawata claimed that poor sales were the caused by “a few too many” Resident Evil games being released over the last year or so, but I’m more inclined to believe that Resident Evil 6 was a failure just because it was a pretty bad game.

As for some good news, though, Dragon’s Dogma continues to shatter expectations, selling 1.25 million units, thus proving that new IPs don’t always have to be a total failure.

Capcom’s digital distribution and social game profits jumped the highest though with a leap of 39.2 percent. 7.2 million people are connected to Capcom’s social games in Japan, and it’s these figures which have kept Capcom from keeping themselves from lowering their company projections.

After their biggest franchises took such a beating in 2012, and their mobile department took off, what does that leave in store for the future of Capcom? Could they be the next in line to shift in focus to the digital market, or will they tough it out and win back their fan base?