Last night saw the world premiere of BioShock Infinite‘s 14 minute, behind closed doors E3 presentation. I was lucky enough to catch the demo live during E3 at that start of June. The video you’re about to settle in to…
I must have missed the scoop or had been on vacation because the Internet apparently went on a tizzy over the BioShock Infinite box art without me noticing. When I finally caught wind of the controversy, I looked it up…
Irrational Games’ next entry in the BioShock franchise has been hit once more by the delay hammer. The staff at Irrational Games has decided that their work needs just a little more time in the oven before the unleash it upon…
The ending is apparently unlike anything gamers have ever seen before.
The folks from Outside Xbox questioned Levine about the way the plot seemed to fizzle out towards the last third of the original BioShock. Specifically, they asked Levine if Irrational was able to keep Infinite‘s intensity up the whole way through the campaign. Here’s how Levine responded:
“I think the plot actually gets more interesting as it goes on…the end of the game, I’m not going to say anything specific about it, I will say that I can’t tell whether people will like it or not like it. I can say that it’s something we’re incredibly proud of, and it’s like nothing you’ve actually experience in a video game before. It’s quite unique and quite particular to this world, these characters and this franchise.”
You can watch the full video interview with Ken Levine from the folks at Outside Xbox by clicking the source link below.
Any guesses as to what Irrational Games has done with BioShock Infinite‘s closing moments that make it so unique? My guess? They all turn out to be insane birds. Mark it down, you heard it here first. Birds.
BioShock Infinite is currently set to release for the Xbox 360, PlayStation 3 and PC platforms on March 26th, 2013.