Sony is being completely unapologetic about their work with PlayStation All-Stars Battle Royale. This game is, through and through, a knock-off of Super Smash Bros. Brawl.

The controls, the mechanics, the controller layout…heck, even the principle is a complete copy of Nintendo’s fighting masterpiece.

 You’ve done this before.

I mean, really. Items drop onto the floor of each stage and can be picked up for use by pressing R1. The stages themselves are experiences from each major PlayStation property.

For instance, I battled on a God of War and Patapon themed stage. Hades himself stood in the background and occasionally dropped an area of effect attack down on the combatants. Aside from the character use, it felt exactly like a stage one might find in that other fighter.

Perhaps the only major difference, in the gametype Sony’s been showing, is that opponents can only be eliminated when players use their special attacks.

Specials, that’s the rub.

Special attacks can be dispensed in three levels. Just like one might fight in a classic Street Fighter title in order to fill their super meter, combatants in PlayStation All-Stars Battle Royale fight to fill up their meters in three stages. The higher the stage, the stronger the special.

Once players activate their specials, they have a limited time to use them and then earn kills.

That’s the whole game (at least as we’ve seen it). Fight and land combos in order to build your special faster than your opponents. From there? Land your special and collect kills in order to earn the lead.

There might be other game modes, of course, but this seems like an exceptionally basic mechanic.

It may be a clone, but I’m interested.

PlayStation All-Stars Battle Royale will launch for both the PlayStation 3 and PS Vita this holiday. As more comes for the game, we’ll have it.

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