Here we are at the start of the second showfloor day at E3 2012, and this is the first time I can genuinely say “wow.”
Star Wars 1313 floored me. We were brought into a private booth and shown three separate clips while the folks from LucasArts (and divisions like ILM) talked about their development progress. Star Wars 1313 is a collaboration, and just about every major tech studio within the LucasArts family is teaming up to make this a high quality, AAA title worthy of the Star Wars brand (finally).
Okay, here’s the thing, developers hate it when you compare their games to other works in the marketplace. For the sake of time and in order to establish an immediate understanding of what Star Wars 1313 is, I’m going to do just that. I’m sorry.
Star Wars 1313 is like Uncharted in a galaxy far, far away.
The emphasis on cinematic presentation, the character work, the movement, the death-defying platforming and the huge leaps and bounds. It all looked like the incredible world of Uncharted had found space in the Star Wars universe.
When it comes to narrative display and cinematic direction, I don’t think there’s a higher compliment to pay to a game than to say that it channels the style of Uncharted. Naughty Dog made something brilliant with that franchise, and they redefined what cinematic gaming could be.
To see LucasArts moving in the same direction with the first genuinely mature Star Wars gaming experience is completely amazing, both for fans of gaming and fans of Lucas’ universe.
The gadgets, man.
This won’t be an Uncharted knock-off, though. Don’t read the section above and think, “wow, LucasArts is stealing Naughty Dog’s ambition and style for their own game.” No, that’s not the case. They may be taking cues from the massive Sony brand, but they aren’t reskinning the work.
Part of their original experience lies in the gadgetry afforded to the bounty hunter world of Star Wars. 1313 will take players to the lowest level of Coruscant, an urban planet build on the core of a small world. This criminal underbelly is the most dangerous place in the galaxy, and the LucasArts team is taking advantage of that in order to produce a more “visceral” experience.
Part of that experience is gadgetry. These aren’t Jedi with force wielding abilities. No, these are high-end bounty hunters working with sci-fi future tech. We didn’t see much of that during the demo, but we did see some. It looked like it added a nice element of change to combat.
There’s a lot more to come in the next year or so of this title’s development. As more comes for the game, we’ll be all over it. It’s planned for the PC, Xbox 360 and PlayStation 3 platforms. We do not have a release date yet.