Microsoft Game Studios head Phil Spencer spoke with GameSpot in a recent interview and outed the news that Halo: Combat Evolved Anniversary will feature Kinect support when it releases later this year. To what extent the Kinect control option will be featured in the game he did not mention; however, as an anniversary collection one can assume that it will be optional.
And that’s exactly the case. As news came that 343 Studios was adding Kinect support to the upcoming re-release of Halo: Combat Evolved, Joystiq found word from a Halo Waypoint admin concerning its implementation. While they would not indicate what they were doing with the control option, they did confirm that it would be an optional feature.
“Just to let everybody know, the Kinect features we’re exploring with Halo: Anniversary are optional and won’t affect your core gameplay experience. Our mission, from day one, has been to deliver a faithful recreation of the original game, and we remain dedicated to seeing that through to completion.”
As anyone who watched Microsoft’s E3 briefing a few weeks back can tell you, their latest push on the software front is to make everything “better with Kinect.” That means gamers will be seeing the hardware options on most of the major franchises Microsoft offers in an attempt to make their casually selling machine more core friendly.
But until then, it’s likely that their ideas will be met with resistence when they apply them to storied classics like the original Halo. It’s great to see that 343 Studios is making sure to keep this optional and hold the standard intact, but I’m sure some fans would rather Microsoft sticks to improving and not redesigning.
Kinect owners or not, where do you stand on this? Would you like to see the Kinect worked into classics like Halo?