When Microsoft first launched the Kinect controller for the Xbox 360, there was instantly a demand for a software development kit (SDK) for it. It wasn’t until this past Feb. that one was finally announced, and it was met with a lot of happiness as this move would allow developers and engineers to take what appears like a simple game controller and see how it can be applied in entirely new fields.
Not ones for waiting, a homebrew community grew around the Kinect where people were finding all sorts of different ways to use it to do different taks. This also led to some more humorous takes on how this could go very wrong.
Hopefully no one will go quite this far with an official SDK, but we’re about to find out as it has finally been released. You can download the software at the Kinect SDK site, and best of all, it’s free, so there’s nothing stopping anyone and their brother from playing around with this. The requirements aren’t even all that horrible:
- Kinect for Xbox 360 sensor
- Computer with a dual-core, 2.66-GHz or faster processor
- Windows 7–compatible graphics card that supports DirectX 9.0c capabilities
- 2-GB RAM (4-GB RAM recommended)
- Windows 7 (x86 or x64)
- Visual Studio 2010 Express (or other 2010 edition)
- Microsoft .NET Framework 4.0
What are you waiting for? Get that Kinect self-aware … just remember to teach it morality. And if you come up with any super cool uses for it, be sure to let us know!
Will you try your hand at developing new uses for the Kinect?